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Shooting a coin with a ball, making multiple groups of balls explode with a single shot, shooting through gaps in the balls, or finishing a level within a certain period of time (called ace time) will give extra points. If not exploded quickly, power-up balls will return to their regular state after some time.Įach regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), but extra lives are earned with every 50,000 points. The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. The accuracy ball allows quicker shots and points an arrow at where the ball will be shot (this stays active for about the same amount of time as the slow-down ball however, size of balls must be considered). The slow-down ball slows the speed of the chain of balls for a short length of time. The backwards ball pushes the furthest-out chain (depending on if all of the balls are connected) backwards for a short length of time.
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Time bonuses are also awarded if a player completes the level within ace time - ranging from thirty seconds to four minutes depending on the level.įour different types of power-ups show up in balls, which can be activated by exploding the ball with the power-up. There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). The level is completed when after the bar is filled, the player eliminates all of the balls on the screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. To prevent the balls reaching the Skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. As soon as one ball reaches the skull, the rest follow and the player loses a life. The player can carry two balls at a time and can switch at any time. The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path, with other balls (the path is clearly visible in all of the levels except the last level), before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. Gains the exact score to activate ZUMA in the level.The following section was copied from Wikipedia. Shows the upsell advertisement, only has an effect in-game.ĭisplays the stats screen without a scroll transition and not calculating score.Īlters game speed between fast and slow, the framerate isn't affected. Removes a life from the life bar, plays the animation.Īdds a life to the life bar, plays the animation. Modifying the GameObject embed parameter file in index.html and adding cheats to the params (param list) string as well as adding the said parameter set to true will allow these key-based cheats in gameplay.Ĭhanges a random ball to an explosive ball. Since basically the entirety of the framework was ported, the said debug commands used in other games work in the browser too! Very similar to the Flash version, only key difference is having right click to swap balls. Specifically: Confirm the date, oldest builds of the game the game were updated in 2004.Ī web demo of Zuma, playable in your browser. Discuss ideas and findings on the talk page.
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